The primitives behind the disconnected edge
Offline Protocol is a small set of composable primitives, move bytes, know who sent them, prove where they came from, and see what the mesh is doing, each shipped in the SDK and callable today. Start anywhere; they interlock.
Want to build against them? See the developer overview and the guides, or read where they run across industries.
Network and transport
How bytes move device to device with no server in the path.
Mesh networking
Multi-hop mesh with DORS transport switching, reliable delivery, and file transfer.
Read more →Service discovery
Advertise, discover, and invoke a capability with no server or DNS.
Read more →Edge sync
Edge-native shared state that converges without a server: map, list, text, and counter documents.
Read more →Identity and trust
Knowing who you are talking to, and where they were, offline.
Observability
Seeing what the mesh is doing, without breaking the offline model.

